AcademyHockey systems

How do you score on a five on three power play?

A five on three is a two-man advantage, earned when two opponents serve penalties at the same time. It is often a pivotal moment in a game: where a regular power play produces a goal roughly two times out of ten, a five on three should produce one about half the time. Three setups are taught: the goal-line 2-3, the motion 2-3 and the umbrella.

Progress, not pressure

D1D2F1F2F3

Phase 1 / 5Offensive zone

Goal-line 2-3 setup: D1 and D2 hold the blue line, F1 and F2 sit low on each side, F3 takes the middle in front of the net. Only three killers, in a triangle.

  • Our team
  • Opponents
  • Pass
  • Shot
  • Puck

One nuance matters before judging: you rarely get the full two minutes, because the first penalty usually expires well before the end. Fans expect a hundred percent conversion, but a unit scoring half the time on sequences that short is already doing remarkable work.

The goal-line 2-3 is the static base: two players on the blue line, three low near the goal line, one of them in the middle in front of the net. Four triggers come out of that same formation. The puck moves D to D and then down to a low player, who either sends it quickly across to his counterpart or feeds the middle man in the slot. The other two options go back up: the low player relays to a defenseman who moves across for a one-timer, or feeds the second defenseman directly.

The motion 2-3 keeps the same base and adds movement, because penalty kills eventually get good at holding their lanes. Two variants exist. In the first, a defenseman fakes a shot then slides flat across the ice while his partner moves in behind him, which opens the shot, the low pass or the return for a one-timer. In the second, a defenseman skates right in front of the net, forcing the coverage to account for a fourth low player.

The umbrella is the third possibility: a high triangle of three shooters plus two players sliding low as a screen and a passing outlet. It makes sense when the team owns the one-timers to make that threat credible. All three triangle players have to stay dangerous on every reception, otherwise the triangle becomes a simple carousel.

The counter is arithmetic and merciless. With three players, the kill has to choose. A tight triangle taking away the slot forces the power play to the outside options. A coverage stepping up on the points frees the low players. No three-man formation covers five positions at once: the power play's job is to move the puck fast enough that the choice becomes visible.

The most common mistake is not tactical but human: sticking to one repeated option, which becomes readable even five on three. While the sequence runs, count the shots and note where they come from. A unit that shoots three times from the point without ever feeding the slot tells you immediately what is missing. With RinkLog every shot and scoring chance is logged with its zone, which makes that read obvious after the game.

  • Keep all four options ready: the playmaker picks based on the coverage
  • Sticking to one repeated option becomes readable even five on three
  • A defenseman sliding flat across desynchronizes the static 2-3 coverage
  • A defenseman dropping in front of the net creates an unexpected threat
  • Every movement must open a specific passing lane, never motion for its own sake

Frequently asked questions

Should a five on three always produce a goal?

No. The benchmark taught is roughly one goal in two chances, against roughly two in ten on a regular power play. And since the sequence rarely lasts the full two minutes, a unit hitting that mark is already doing very well.

Which setup should you pick on a five on three?

The one that best suits your players, then work it properly: each of the three already contains enough variety. The goal-line 2-3 spreads more responsibility low, the umbrella concentrates the threat high, and the motion 2-3 is for when the opponent holds its lanes well.

RinkLog measures and computes all of this automatically during your hockey, ball hockey and ringette games.

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