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These zones feed two tools: xG (each shot gets its scoring probability from its zone) and heat maps, which show where a player shoots from and where a goalie gets beaten. In RinkLog, logging the zone means tapping the rink map at the moment of the shot: one extra second per event, months of analysis in return. The shot tracker page covers how those shots get counted, on goal, missed and blocked.
- Low slot (net front): the most dangerous zone in hockey
- High slot (between the circles): dangerous, especially on one-timers
- Faceoff circles: average quality, lethal for accurate shooters
- Point (blue line): low probability alone, useful with a screen or a tip
- Sharp angles (along the goal line): very low, barring a defensive or goalie mistake
RinkLog measures and computes all of this automatically during your hockey, ball hockey and ringette games.
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- What is SCF% (Scoring Chance For percentage)?SCF% measures what share of scoring chances belongs to your team while the player is on the ice: formula, thresholds (52%, 48%) and example.
- What is xG (expected goals) in hockey?xG (expected goals) assigns each shot a scoring probability based on its zone and type. Understanding Finishing and a goalie's GSAx.
- What counts as a scoring chance?Defining a scoring chance before counting it: the usual criteria (slot, odd-man rush, point-blank shot) and the golden rule of consistency.
- What is the difference between shots on goal, missed and blocked?The difference between a shot on goal, a missed shot and a blocked shot, why it changes SV% and Corsi, and how to log each type correctly.
- How do you play an odd-man rush in hockey?Odd-man rush plays in hockey: the two on one, three ways to run a two on two, and four ways to play a three on two, including the high triangle.

